Fallout4Prefs.ini

[Display]
flocalShadowMapHalveEveryXUnit=750.0000
focusShadowMapDoubleEveryXUnit=450.0000
fShadowBiasScale=1.0000
fDirShadowDistance=20000.0000
fShadowDistance=20000.0000
uiOrthoShadowFilter=3
uiShadowFilter=3
iShadowMapResolution=4096
uPipboyTargetHeight=700
uPipboyTargetWidth=876
iVolumetricLightingQuality=2
bVolumetricLightingEnable=1
bSAOEnable=1
iDirShadowSplits=3
bVolumetricLightingForceCasters=0
iTiledLightingMinLights=40
bComputeShaderDeferredTiledLighting=1
iMaxFocusShadowsDialogue=4
iMaxFocusShadows=4
bForceIgnoreSmoothness=0
fBlendSplitDirShadow=48.0000
bSinglePassDirShadow=1
bEnableWetnessMaterials=1
fTessFactorMaxDistanceScale=100.0000
sAntiAliasing=TAA
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODFadeScalar=1.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fInteriorMeshLODLevel2FadeDist=1950.0000
fInteriorMeshLODLevel1FadeDist=2600.0000
fMeshLODLevel2FadeDist=999999.0000
fMeshLODLevel1FadeDist=999999.0000
iMaxAnisotropy=16
iPresentInterval=1
bTopMostWindow=0
bMaximizeWindow=0
bBorderless=0
bFull Screen=0
iSize H=720
iSize W=1280
bAllowShadowcasterNPCLights=0
iScreenShotIndex=3
fMaxFocusShadowMapDistance=450.0000
bPrecipitationOcclusion=1
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
sD3DDevice=”NVIDIA GeForce GTX 970″
iTexMipMapSkip=0
bEnableRainOcclusion=1
iAdapter=0
[Imagespace]
bDoDepthOfField=1
bScreenSpaceBokeh=1
bMBEnable=1
bLensFlare=1
[Pipboy]
fPipboyEffectColorB=1.0000
fPipboyEffectColorG=1.0000
fPipboyEffectColorR=1.0000
[VATS]
fModMenuEffectHighlightPAColorB=0.4100
fModMenuEffectHighlightPAColorG=0.8200
fModMenuEffectHighlightPAColorR=1.0000
fModMenuEffectPAColorB=0.4100
fModMenuEffectPAColorG=0.8200
fModMenuEffectPAColorR=1.0000
fModMenuEffectHighlightColorB=0.2294
fModMenuEffectHighlightColorG=0.6961
fModMenuEffectHighlightColorR=1.0000
fModMenuEffectColorB=0.2294
fModMenuEffectColorG=0.6961
fModMenuEffectColorR=1.0000
[MAIN]
fSkyCellRefFadeDistance=150000.0000
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
[LightingShader]
bScreenSpaceSubsurfaceScattering=1
bScreenSpaceReflections=1
[General]
bGamepadEnable=1
bPipboyCompanionEnabled=0
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
uGridsToLoad=5
[Interface]
bDialogueSubtitles=1
bGeneralSubtitles=1
iHUDColorB=58
iHUDColorG=177
iHUDColorR=255
bDialogueCameraEnable=1
bShowCompass=1
uHUDActiveEffectWidget=2
[Controls]
fMouseHeadingSensitivity=0.0300
fGamepadHeadingSensitivity=0.6667
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
[GamePlay]
iDifficulty=6
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
[Particles]
iMaxDesired=750
[SaveGame]
fAutosaveEveryXMins=10.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=318769157
fVal6=1.0000
uID6=201328705
fVal5=0.7715
uID5=201328707
fVal4=0.7429
uID4=138006
fVal3=0.6500
uID3=1007612
fVal2=1.0000
uID2=94881
fVal1=0.0593
uID1=466532
fVal0=0.6500
uID0=554685
[Water]
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
[TerrainManager]
fTreeLoadDistance=75000.0000
fBlockMaximumDistance=250000.0000
fBlockLevel2Distance=110000.0000
fBlockLevel1Distance=90000.0000
fBlockLevel0Distance=60000.0000
fSplitDistanceMult=1.5000
bShowLODInEditor=0
[Grass]
fGrassStartFadeDistance=7000.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=400.0000
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=40
[LOD]
fLODFadeOutMultSkyCell=1.0000
fLODFadeOutMultObjects=30.0000
fLODFadeOutMultItems=10.0000
fLODFadeOutMultActors=15.0000
[NVHBAO]
bEnable=0
fBackgroundAOViewDepth=750.0000
bBackgroundAOEnable=1
fDepthThresholdSharpness=100.0000
fDepthThresholdMaxViewDepth=500.0000
bDepthThresholdEnable=0
iDepthClampModeEnum=0
fCoarseAO=1.0000
fDetailAO=0.6500
fBlurSharpnessProfileBackgroundViewDepth=1.0000
fBlurSharpnessProfileForegroundViewDepth=0.0000
fBlurSharpnessProfileForegroundSharpnessScale=4.0000
bBlurSharpnessProfileEnable=0
fBlurSharpness=16.0000
iBlurRadiusEnum=1
bBlurEnable=1
fPowerExponent=2.5000
fBias=0.1000
fRadius=0.6500
[NVFlex]
bNVFlexEnable=0
iQuality=0
iMaxNeighbors2=64
iMaxNeighbors1=48
iMaxNeighbors0=32
iMaxParticles2=32768
iMaxParticles1=16000
iMaxParticles0=6000
fKillRadius2=4000.0000
fKillRadius1=3000.0000
fKillRadius0=2000.0000
bNVFlexInstanceDebris=1
bNVFlexDrawDebris=1
[BlurShaderHDR]
bDoHighDynamicRange=0
[BlurShader]
bUseBlurShader=0
[Launcher]
uLastAspectRatio=0

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Fallout4Custom.ini

[General]
bAllowConsole=1
bPlayMainmenuMusic=1
uGridsToLoad=5
uExterior Cell Buffer=36
bForceUpdateDiffuseOnly=1
iTextureDegradeDistance0=800
iTextureDegradeDistance1=1500
iTextureUpgradeDistance0=600
iTextureUpgradeDistance1=1200
bDisableAllGore=0
bUseThreadedMorpher=1
bUseThreadedParticleSystem=1
iPreloadSizeLimit=262144000
[Archive]
sResourceDataDirsFinal=

bInvalidateOlderFiles=1
[Controls]
bInvertYValues=0
fMouseHeadingYScale=.021
fMouseHeadingXScale=.021
fEnterWorkshopDelay=1.5000
fPipboyLightDelay=0.3000
fZKeyDelay=0.2000
fThrowDelay=0.3000
fPowerArmorExitDelay=0.4000
[Display]
fSunShadowUpdateTime=1.0
fSunUpdateThreshold=0.5000
bNvGodraysEnable=1
iPresentInterval=1
fDefaultWorldFOV=90
fDefault1stPersonFOV=90
fDecalLifetime=30.0000
fDecalLOD0=800.0000
fPipboyScreenEmitIntensity=1.2500
fPipboyScreenDiffuseIntensity=0.150
fPipboyScreenEmitIntensityPA=3.000
fPipboyScreenDiffuseIntensityPA=1.0000
iLocation X=-3
iLocation Y=4
[Grass]
iMinGrassSize=20
[Imagespace]
bDoRadialBlur=1
[Camera]
f3rdPersonAimFOV=70
[Decals]
uMaxSkinDecals=100
uMaxSkinDecalPerActor=25
bDecals=1
bSkinnedDecals=1
[Interface]
fSafeZoneYWide=36
fSafeZoneY=36
fSafeZoneYWide16x10=36
fSafeZoneXWide=64.0
fSafeZoneX=64.0
fSafeZoneXWide16x10=64.0
fCrosshairAlphaPercent=100
[ScreenSplatter]
bBloodSplatterEnabled=1
[Combat]
bForceNPCsUseAmmo=0
[Gameplay]
bHealthBarShowing=0
fPlayerDisableSprintingLoadingCellDistance=0
[VATS]
fVATSRangedLongDistance=2500
[Workshop]
bWorkshopEnableGridBasedSnapping=0
[Pipboy]
bPipboyDisableFX=1

Fallout4.ini

[General]
sLanguage=en
uGridsToLoad=5
uExterior Cell Buffer=36
bDisableAllGore=0
bUseCombinedObjects=0
bAllowConsole=1
bPlayMainmenuMusic=1
bForceUpdateDiffuseOnly=1
iTextureDegradeDistance0=800
iTextureDegradeDistance1=1500
iTextureUpgradeDistance0=600
iTextureUpgradeDistance1=1200
bUseThreadedMorpher=1
bUseThreadedParticleSystem=1
iPreloadSizeLimit=262144000

[Gameplay]
fPlayerDisableSprintingLoadingCellDistance=0
bHealthBarShowing=0

[ScreenSplatter]
bBloodSplatterEnabled=1

[Display]
iPresentInterval=1
bDeferredCommands=1
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1
fMeshLODLevel1FadeDist=3500.0000
fMeshLODLevel2FadeDist=2000.0000
fMeshLODFadePercentDefault=1.2000
bNvGodraysEnable=1
bDynamicObjectQueryManager=1
bMultiThreadedAccumulation=1
bMultiThreadedRenderingUNP=1

fSAORadius=108.2
fSAOBias=0.6
fSAOIntensity=7.1

fSunUpdateThreshold:Display=0.5f
fSunShadowUpdateTime=1.0
fSunUpdateThreshold=0.5000
fDefaultWorldFOV=90
fDefault1stPersonFOV=90
fDecalLifetime=30.0000
fDecalLOD0=800.0000
fPipboyScreenEmitIntensity=1.2500
fPipboyScreenDiffuseIntensity=0.150
fPipboyScreenEmitIntensityPA=3.000
fPipboyScreenDiffuseIntensityPA=1.0000

[HairLighting]
fHairPrimSpecScale=0.02
fHairPrimSpecPow=125.0
fHairPrimSpecShift=0.36
fHairSecSpecScale=1.2
fHairSecSpecPow=160.0
fHairSecSpecShift=-0.40

[SSSSS]
fSSSSSPower = 4.0

[Audio]
bEnableAudio=1

[Interface]
fDefaultWorldFOV=70
fDefault1stPersonFOV=80
fSafeZoneX=64.0
fSafeZoneY=36
fSafeZoneXWide=64.0
fSafeZoneYWide=36
fSafeZoneXWide16x10=64.0
fSafeZoneYWide16x10=36
fCrosshairAlphaPercent=100

[MapMenu]
uLockedObjectMapLOD=16
uLockedTerrainLOD=32

[Controls]
fMouseHeadingXScale=.021
fMouseHeadingYScale=.021
bInvertYValues=0
fEnterWorkshopDelay=1.5000
fPipboyLightDelay=0.3000
fZKeyDelay=0.2000
fThrowDelay=0.3000
fPowerArmorExitDelay=0.4000

[Grass]
iMinGrassSize=20
bAllowCreateGrass=1

[ImageSpace]
bDoRadialBlur=1

[Weather]
bPrecipitation=1

[Archive]
bInvalidateOlderFiles=1
sResourceIndexFileList=Fallout4 – Textures1.ba2, Fallout4 – Textures2.ba2, Fallout4 – Textures3.ba2, Fallout4 – Textures4.ba2, Fallout4 – Textures5.ba2, Fallout4 – Textures6.ba2, Fallout4 – Textures7.ba2, Fallout4 – Textures8.ba2, Fallout4 – Textures9.ba2
sResourceStartUpArchiveList=Fallout4 – Startup.ba2, Fallout4 – Shaders.ba2, Fallout4 – Interface.ba2
SResourceArchiveList=Fallout4 – Voices.ba2, Fallout4 – Meshes.ba2, Fallout4 – MeshesExtra.ba2, Fallout4 – Misc.ba2, Fallout4 – Sounds.ba2, Fallout4 – Materials.ba2
SResourceArchiveList2=Fallout4 – Animations.ba2
sResourceDataDirsFinal=
SGeometryPackageList=Fallout4 – Geometry.csg
SCellResourceIndexFileList=Fallout4.cdx
SResourceArchiveMemoryCacheList= Fallout4 – Misc.ba2, Fallout4 – Shaders.ba2, Fallout4 – Interface.ba2, Fallout4 – Materials.ba2

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0

[LOD]
fLODFadeOutMultObjects=4.5000
fLODFadeOutMultItems=2.5000

[Pathfinding]
fWarpMaxTime=4
iWarpMaxPathFailureCount=3

[Water]
bReflectLODObjects=0
bReflectLODLand=0
bReflectSky=0
bReflectLODTrees=0

[Pipboy]
bPipboyDisableFX=1
[Camera]
f3rdPersonAimFOV=70
[Decals]
uMaxSkinDecals=100
uMaxSkinDecalPerActor=25
bDecals=1
bSkinnedDecals=1
[Combat]
bForceNPCsUseAmmo=0
[VATS]
fVATSRangedLongDistance=2500
[Workshop]
bWorkshopEnableGridBasedSnapping=0