Fallout4.ini

[General]
sLanguage=en
uGridsToLoad=5
uExterior Cell Buffer=36
bDisableAllGore=0
bUseCombinedObjects=0
bAllowConsole=1
bPlayMainmenuMusic=1
bForceUpdateDiffuseOnly=1
iTextureDegradeDistance0=800
iTextureDegradeDistance1=1500
iTextureUpgradeDistance0=600
iTextureUpgradeDistance1=1200
bUseThreadedMorpher=1
bUseThreadedParticleSystem=1
iPreloadSizeLimit=262144000

[Gameplay]
fPlayerDisableSprintingLoadingCellDistance=0
bHealthBarShowing=0

[ScreenSplatter]
bBloodSplatterEnabled=1

[Display]
iPresentInterval=1
bDeferredCommands=1
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1
fMeshLODLevel1FadeDist=3500.0000
fMeshLODLevel2FadeDist=2000.0000
fMeshLODFadePercentDefault=1.2000
bNvGodraysEnable=1
bDynamicObjectQueryManager=1
bMultiThreadedAccumulation=1
bMultiThreadedRenderingUNP=1

fSAORadius=108.2
fSAOBias=0.6
fSAOIntensity=7.1

fSunUpdateThreshold:Display=0.5f
fSunShadowUpdateTime=1.0
fSunUpdateThreshold=0.5000
fDefaultWorldFOV=90
fDefault1stPersonFOV=90
fDecalLifetime=30.0000
fDecalLOD0=800.0000
fPipboyScreenEmitIntensity=1.2500
fPipboyScreenDiffuseIntensity=0.150
fPipboyScreenEmitIntensityPA=3.000
fPipboyScreenDiffuseIntensityPA=1.0000

[HairLighting]
fHairPrimSpecScale=0.02
fHairPrimSpecPow=125.0
fHairPrimSpecShift=0.36
fHairSecSpecScale=1.2
fHairSecSpecPow=160.0
fHairSecSpecShift=-0.40

[SSSSS]
fSSSSSPower = 4.0

[Audio]
bEnableAudio=1

[Interface]
fDefaultWorldFOV=70
fDefault1stPersonFOV=80
fSafeZoneX=64.0
fSafeZoneY=36
fSafeZoneXWide=64.0
fSafeZoneYWide=36
fSafeZoneXWide16x10=64.0
fSafeZoneYWide16x10=36
fCrosshairAlphaPercent=100

[MapMenu]
uLockedObjectMapLOD=16
uLockedTerrainLOD=32

[Controls]
fMouseHeadingXScale=.021
fMouseHeadingYScale=.021
bInvertYValues=0
fEnterWorkshopDelay=1.5000
fPipboyLightDelay=0.3000
fZKeyDelay=0.2000
fThrowDelay=0.3000
fPowerArmorExitDelay=0.4000

[Grass]
iMinGrassSize=20
bAllowCreateGrass=1

[ImageSpace]
bDoRadialBlur=1

[Weather]
bPrecipitation=1

[Archive]
bInvalidateOlderFiles=1
sResourceIndexFileList=Fallout4 – Textures1.ba2, Fallout4 – Textures2.ba2, Fallout4 – Textures3.ba2, Fallout4 – Textures4.ba2, Fallout4 – Textures5.ba2, Fallout4 – Textures6.ba2, Fallout4 – Textures7.ba2, Fallout4 – Textures8.ba2, Fallout4 – Textures9.ba2
sResourceStartUpArchiveList=Fallout4 – Startup.ba2, Fallout4 – Shaders.ba2, Fallout4 – Interface.ba2
SResourceArchiveList=Fallout4 – Voices.ba2, Fallout4 – Meshes.ba2, Fallout4 – MeshesExtra.ba2, Fallout4 – Misc.ba2, Fallout4 – Sounds.ba2, Fallout4 – Materials.ba2
SResourceArchiveList2=Fallout4 – Animations.ba2
sResourceDataDirsFinal=
SGeometryPackageList=Fallout4 – Geometry.csg
SCellResourceIndexFileList=Fallout4.cdx
SResourceArchiveMemoryCacheList= Fallout4 – Misc.ba2, Fallout4 – Shaders.ba2, Fallout4 – Interface.ba2, Fallout4 – Materials.ba2

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0

[LOD]
fLODFadeOutMultObjects=4.5000
fLODFadeOutMultItems=2.5000

[Pathfinding]
fWarpMaxTime=4
iWarpMaxPathFailureCount=3

[Water]
bReflectLODObjects=0
bReflectLODLand=0
bReflectSky=0
bReflectLODTrees=0

[Pipboy]
bPipboyDisableFX=1
[Camera]
f3rdPersonAimFOV=70
[Decals]
uMaxSkinDecals=100
uMaxSkinDecalPerActor=25
bDecals=1
bSkinnedDecals=1
[Combat]
bForceNPCsUseAmmo=0
[VATS]
fVATSRangedLongDistance=2500
[Workshop]
bWorkshopEnableGridBasedSnapping=0

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